Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Sheep vs Wolf 2 - mod GUIDE
20 User(s) làđọc chủ đề này 30 phút vừa qua
0Thành viên20 Khách
0Thành viên20 Khách
Was gerade angesagt ist:
Word Association (100 User)
AoKTS updates (60 User)
CBA PathBlood 1.8.0 (55 User)
1.6 reward campaing (46 User)
New Voobly Client 2.7 (39 User)
Photos of Voobly Players (37 User)
TIW 2020 Map votes (35 User)
Aktivste Beiträge der letzten Woche:
Torneo 1v1 HUMAITA / HUMAITA 1... (33 Beiträge)
🌟 Let's Restart Custom Scenar... (22 Beiträge)
If there is chance to advertise ... (8 Beiträge)
Which AI can play DE Islands cus... (6 Beiträge)
Voobly Rouge Spear on Mac (4 Beiträge)
AOM Error "Unsupported Grap... (4 Beiträge)
Hero Tourney Match Schedules (3 Beiträge)
- Technologies cannot be stop at Wolf Cave and Yurt
- Player made forest tree is distinguishable by some way
- Player made forest tree not cutable by owner, have to delete it like other buildings
- Random map may place unfairly the terrain or objects
- Sheep can't right click TC/Market to drop resources
This was explained many many times: To make the Wolf Cave unattackable by all kind of damage, I had to make it into a special building, which have this negative effect what is NOT fixable.
Why not make sheep cost food instead of gold? Seems quite funny that you would have to pay gold for more sheep. Might make survivability easier and less reliant on gold. You would probably have to tweak a few other things as well to balance out resources. It depends whether you want a game based on managing multiple sheep or one based on only a few. Let me know what you think.
Thanks for reading these comments.
But you gave me an idea: what if sheep would cost less gold from start, but every time you make one, it will cost more and more, but when it die the price go down?
I like your idea, I just don't see how it would work.