Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Guides > Civ theme or other sound playing by trigger
[1]
Tìm thấy mộtpost
1 User(s) làđọc chủ đề này 30 phút vừa qua
0Thành viên1 Khách
0Thành viên1 Khách
What's popular right now:
1.6 reward campaing (70 users)
CBA PathBlood 1.8.0 (69 users)
AoKTS updates (53 users)
Word Association (53 users)
Photos of Voobly Players (26 users)
CBA HERO v18 (23 users)
New CBA Hero now supports HD / D... (12 users)
Most active threads in past week:
1.6 not working with me anymore... (9 posts)
New CS EVENT (7 posts)
Error al lanzar la partida (5 posts)
Setting up port forwarding in ro... (5 posts)
i can't play in new player (3 posts)
1.6 EASY SYNC ERROR (3 posts)
Idle TC and quick classical vs E... (3 posts)
Due to the lack of any file check in the Player Sound, Send Chat and Display Instructions triggers, a directory traversal exploit can be used to play any sound inside a players computer.
This bug can be easily exploited with aokts, here is an example:
The aztecs civ theme is located: \Age of Empires II\Sound\stream\Aztecs.mp3
Create a "play sound" effect and just write there:
..\stream\aztecs
Example scenario:
[You must login to view link]
This also works with terrain background sounds and campaign speeches.
A finished map which use this trick:
Roulette Blood