Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Guides > A graphical way for mod editing
[1]
Hiển thị 1 - 2 ngoài 2 Bài viết
1 User(s) làđọc chủ đề này 30 phút vừa qua
0Thành viên1 Khách
0Thành viên1 Khách
What's popular right now:
Word Association (63 users)
AoKTS updates (19 users)
1.6 reward campaing (18 users)
New Voobly Client 2.7 (17 users)
New CBA Hero now supports HD / D... (15 users)
CBA PathBlood 1.8.0 (14 users)
who is the highly rated indian noob (13 users)
Most active threads in past week:
Torneo 1v1 HUMAITA / HUMAITA 1... (12 posts)
🌟 Let's Restart Custom Scenar... (10 posts)
Takım oluşturamıyorum. (3 posts)
Error al lanzar la partida (3 posts)
no record games anymore in voobl... (2 posts)
how can i download the game? (2 posts)
AOM - VOOBLY (2 posts)
Introduction
This application allows to edit the Age of Empires II: The Conquerors in a graphical way by Janworks. This includes editing attributes of units and researches, assigning them to building slots and defining dependencies. A new project can be created by importing a DAT file or using built-in templates; the export function writes the whole project data into a given base DAT. There is also a rendering form that allows to test e.g. graphic displacements and projectile spawn positions.
The software is available in english and german language; this should be determined automatically on initial startup. Else you can set the language in the "?" menu manually.
You can find the development repository [You must login to view link].
Requirements
You need the [You must login to view link] to run the program. It should be included in recent windows versions, so it may run out-of-the-box in most cases.
For further information and support please have a look [You must login to view link].
Legal Info & Credits
This software is published under the MIT/X11 license. Please read the LICENSE file for further information.
Lots of credit goes to the creators of the [You must login to view link] which source code used to create a C# port of its genieutils library (see "GenieLibrary" repository).
Also, thank to the developers of [You must login to view link] for their wonderful C# OpenGL wrapper allowing to write an efficient renderer for the technology tree data structure.
[You must login to view link]
[You must login to view link]